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The Game Master's Kit - A game master's screen for Rogue Trader and a booklet that includes a pre-written adventure, an NPC starship generator and a star system generator; Lure of the Expanse - A sourcebook containing three adventures; Forsaken Bounty - A free preview adventure available for download on the Fantasy Flight Games web site
Warhammer 40,000: Mechanicus is the first video game to feature the Adeptus Mechanicus, a faction of cybernetically enhanced warrior priests. [1] [2] The game features turn-based tactical combat in the style of the XCOM series. [2] Cognition points (CP) dictate how many actions characters can take on their turn. [1]
The second edition introduced major revisions to the lore and would go on to define the general character of the lore up until the 8th edition. The Adeptus Mechanicus' prohibition on artificial intelligence was added, stemming from an ancient cataclysmic war between humans and sentient machines; this was inspired by the Dune novels.
This is a list of many important or pivotal fictional figures in the history of the Warhammer Fantasy universe.. These characters have appeared in the games set in the Warhammer world, the text accompanying various games and games material, novels by Games Workshop and later Black Library and other publications based on the Warhammer setting by other publishers.
The initial investigation of the ghost ship reveals that it is the Martyr, a Fortress Monastery that disappeared 5,000 years ago and was commanded by Lord Inquisitor Uther Tiberius, and encounters an Adeptus Astartes, Caius Thorn, who claims to be led by Lord Inquisitor Klosterheim and that his expedition arrived shortly after the Martyr ...
Ectar and the Adeptus Mechanicus Dominus, Lunete, travel to their home base of Titan (one of Saturn's moons) for debriefing and repairs when they are intercepted by Inquisitor Kartha Vakir of the Ordo Malleus. Coming aboard their ship, the inquisitor requests their service to aid in her investigation of a sector-wide plague known as "The Bloom".
Each Chapter bears a name, such as "the Iron Hands" and "the Dark Angels", and a distinctive paint scheme for their armour (e.g. the White Scars paint their armour white). A Space Marine's commitment to his Chapter is lifelong and they rarely have any kind of personal life outside the Chapter (with the exception of the Salamanders chapter).
The Radical's Handbook - Supplement, introduces means of playing Radical (Heretical) character types as well as new gear and advances. Ascension - Supplement, introduces advanced career paths enabling players to become Inquisitors or Throne Agents, high-powered acolytes who bridge the power gap between Dark Heresy and Rogue Trader characters.