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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...
Quantic School of Business and Technology, also known as Quantic, is an online private business school based in Washington, D.C. Founded as Smartly Institute by Tom Adams in 2016, the school offers accredited executive degree programs through its proprietary mobile-first learning platform and is known for its unique pedagogy that uses gamified active learning methods.
Gamification techniques are intended to leverage people's evolved desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...
Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta in March 2013, and the ...
Language, music, and mathematics courses and language assessment. Duolingo, Inc., [b] is an American educational technology company that produces learning apps and provides language certification. Duolingo offers courses on music, [5] math, [6] and 43 languages, [7] ranging from English, French, and Spanish to less commonly studied languages ...
Website. www.yukaichou.com. Yu-kai Chou (Chinese: 周郁凱; born May 9, 1986) is a Taiwanese-American entrepreneur, author, speaker, business consultant, and experience designer. He is one of the earliest pioneers in the industry of gamification. [1] He has been a regular keynote speaker lecturer on Gamification at organizations like TEDx ...
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