When.com Web Search

  1. Ads

    related to: car simulator engine sounds

Search results

  1. Results From The WOW.Com Content Network
  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.

  3. Soundaktor - Wikipedia

    en.wikipedia.org/wiki/Soundaktor

    Soundaktor is a vehicle audio system used to simulate engine noise in the cabin of some Volkswagen automobiles. It consists of a speaker mounted on the firewall between the engine and the cabin, which adds noise to the cabin in order to replicate the driving experience of older vehicles that had lower levels of sound insulation.

  4. Speed Dreams - Wikipedia

    en.wikipedia.org/wiki/Speed_Dreams

    Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  6. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:

  7. Active sound design - Wikipedia

    en.wikipedia.org/wiki/Active_sound_design

    Active noise cancelling (ANC) is a software process that uses existing in-vehicle infotainment hardware to eliminate undesirable noise within the interior of a vehicle. This elimination technique is known as harmonic order reduction, where unwanted audio signals are identified by sensors and filtered out of the overall interior vehicle sound. [3]

  8. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]

  9. Racer (simulator) - Wikipedia

    en.wikipedia.org/wiki/Racer_(simulator)

    Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.. Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode.

  1. Ad

    related to: car simulator engine sounds