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Wii Fit [a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral.
Fit & Fun [30] bitComposer Games: Funbox Media — June 24, 2011 — Fit Music [31] Oxygene S.r.l. Oxygene S.r.l. — September 30, 2012 — G1 Jockey Wii 2008: Koei: Koei — September 26, 2008 — The Garfield Show: Threat of the Space Lasagna [32] Eko Software Zoo Games NA Morphicon EU: July 8, 2010: June 23, 2010 —
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...
Wii Fit U [a] is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory.
Touch! Generations [a] is a brand created by Nintendo to denote games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo originally introduced the brand in Japan in April 2005; it was subsequently introduced in North America and Europe in June 2006.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Nintendo continued to sell the revised Wii model and the Wii Mini alongside the Wii U during the Wii U's first release year. During 2013, Nintendo began to sunset certain Wii online functions as they pushed consumers towards the Wii U as a replacement system or towards the offline Wii Mini, though the Wii Shop Channel remained available. [ 68 ]
We Ski [b] is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game (and second game behind Wii Fit) released that makes use of the Wii Balance Board. A sequel, We Ski & Snowboard, which adds snowboarding to the game, was released in 2008.