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A unit of work [1] is a behavioral pattern in software development. Martin Fowler has defined it as everything one does during a business transaction which can affect the database. [2] When the unit of work is finished, it will provide everything that needs to be done to change the database as a result of the work. [2]
It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture. [ 1 ] [ 2 ] The interface of an object conforming to this pattern would include functions such as Insert, Update, and Delete, plus properties that correspond more or less directly to the columns in the underlying database table.
Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book Refactoring popularised the practice of code ...
Martin Fowler defines a pattern as an "idea that has been useful in one practical context and will probably be useful in others". [2] He further on explains the analysis pattern, which is a pattern "that reflects conceptual structures of business processes rather than actual software implementations". An example: Figure 1: Event analysis pattern
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It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture. [1] The interface of an object conforming to this pattern would include functions such as Create, Read, Update, and Delete, that operate on objects that represent domain entity types in a data store.
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A language workbench [1] [2] is a tool or set of tools that enables software development in the language-oriented programming [2] software development paradigm. A language workbench will typically include tools to support the definition, reuse and composition of domain-specific languages together with their integrated development environment.