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  2. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small numbers of units and giving them very specific orders.

  3. StarCraft in esports - Wikipedia

    en.wikipedia.org/wiki/StarCraft_in_esports

    The "Genius Terran" (also known as "Tornado Terran") started his pro-gaming career by beating ChRh (Choi In Kyu) on the "Amateur vs Pro" TV show. He has a consistent and dominating style, backed up with excellent macro. A strong micro among all StarCraft players (e.g. Nada's Vultures), Nada's infantry army had good performance. He has been on ...

  4. StarCraft (video game) - Wikipedia

    en.wikipedia.org/wiki/StarCraft_(video_game)

    StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened. [65] StarCraft 64 was a runner-up for GameSpot's annual "Best Game Story" and "Best Strategy Game" awards among console games, which went respectively to Summoner and Ogre Battle 64. [69]

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    macro 1. The handling of larger scale decisions, primarily in real-time strategy games. See also micro. 2. An usermade algorithm made-up of series of different actions such as spells or abilities made in order to save the player time and gain an advantage in PvP or just quickly shout certain cliché phrases, especially popular in MMORPG s. magic

  6. List of StarCraft media - Wikipedia

    en.wikipedia.org/wiki/List_of_StarCraft_media

    Adaptation of the first campaign in StarCraft; StarCraft: Shadow of the Xel'Naga: 1 July 2001 [38] ISBN 978-0-671-04149-6: Novelization: Written by Gabriel Mesta and published by Simon & Schuster [38] Set between StarCraft and Brood War, focusing on the discovery of Xel'Naga artifacts; StarCraft: Speed of Darkness: 1 June 2002 [39] ISBN 978-0 ...

  7. StarCraft - Wikipedia

    en.wikipedia.org/wiki/StarCraft

    StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...

  8. Seldon's Compendium of Starcraft 1 - Wikipedia

    en.wikipedia.org/wiki/Seldon's_Compendium_of...

    William A. Barton reviewed Seldon's Compendium of Starcraft 1 in The Space Gamer No. 50. [1] Barton commented that "Overall, Seldon's Compendium of Starcraft 1 appears to be a well-planned out aid for Space Opera and should prove quite useful to players and starmasters alike." [1]

  9. StarCraft II: Legacy of the Void - Wikipedia

    en.wikipedia.org/wiki/StarCraft_II:_Legacy_of...

    [1] The expansion includes additional units and multiplayer changes from StarCraft II: Heart of the Swarm, as well as a continuing campaign focusing on the Protoss race. The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3]