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  2. Physical education - Wikipedia

    en.wikipedia.org/wiki/Physical_education

    Physical education, often abbreviated to Phys. Ed. or PE, and sometimes informally referred to as gym class or simply just gym, is a subject taught in schools around the world. PE is taught during primary and secondary education and encourages psychomotor , cognitive, and effective learning through physical activity and movement exploration to ...

  3. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    People solving a human knot puzzle. A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity.. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a circle, without letting go of ...

  4. Category:Puzzle video games - Wikipedia

    en.wikipedia.org/wiki/Category:Puzzle_video_games

    Puzzle games require the player to solve logic problems or even navigate complex locations such as mazes.Many puzzle games, such as Tetris, combine simple puzzles with time pressure and can rely more on hand-eye coordination and quick reflexes than on logic or lateral thinking

  5. Nine dots puzzle - Wikipedia

    en.wikipedia.org/wiki/Nine_dots_puzzle

    The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen. The puzzle has appeared under various other names ...

  6. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1][2] A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the ...

  7. Five whys - Wikipedia

    en.wikipedia.org/wiki/Five_whys

    It is a major component of problem-solving training, delivered as part of the induction into the Toyota Production System. The architect of the Toyota Production System, Taiichi Ohno , described the five whys method as "the basis of Toyota's scientific approach by repeating why five times [ 5 ] the nature of the problem as well as its solution ...

  8. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    A PBL group at Sydney Dental Hospital. Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills ...

  9. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1][2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of using ...