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  2. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." [2][3] Students must work in groups to complete ...

  3. Cage ball - Wikipedia

    en.wikipedia.org/wiki/Cage_ball

    Physical education teachers will make many uses of cage balls, but perhaps the most common use is to employ it in a pseudo-soccer game. Because of its size, the ball is virtually impossible to dribble downfield, and students simply push against it with their bodies, often with several children climbing on the ball at once. As normally inflated ...

  4. Learning environment - Wikipedia

    en.wikipedia.org/wiki/Learning_environment

    Learning environments are educational approaches, cultures, and physical settings for all types of learners and activities. The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", [1 ...

  5. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    Student teams-achievement divisions (STAD) is a Cooperative learning strategy in which small groups of learners with different levels of ability work together to accomplish a shared learning goal. [1] It was devised by Robert Slavin and his associates at Johns Hopkins University. STAD is considered as one of the most researched, simplest, and ...

  6. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning. Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one ...

  7. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  8. Physical education - Wikipedia

    en.wikipedia.org/wiki/Physical_education

    A highly effective physical education program aims to develop physical literacy through the acquisition of skills, knowledge, physical fitness, and confidence. [7] Physical education curricula promote healthy development of children, encourage interest in physical activity and sport, improve learning of health and physical education concepts, and accommodate for differences in student ...

  9. Cooperative education - Wikipedia

    en.wikipedia.org/wiki/Cooperative_education

    Cooperative education (or co-operative education) is a structured method of combining classroom-based education with practical work experience. A cooperative education experience, commonly known as a " co-op " or work-study program, provides academic credit for structured work experiences, helping young people in school-to-work transition.