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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  3. ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/ExploreLearning

    ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1]

  4. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    Manipulative (mathematics education) In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.

  5. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual manipulatives for mathematics. Virtual manipulatives for mathematics are digital representations of mathematics manipulatives based on the physical manipulatives used in classrooms. [1] They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that may be more difficult to ...

  6. Live, virtual, and constructive - Wikipedia

    en.wikipedia.org/wiki/Live,_virtual,_and...

    Live, Virtual, & Constructive (LVC) Simulation is a broadly used taxonomy for classifying Modeling and Simulation (M&S). However, categorizing a simulation as a live, virtual, or constructive environment is problematic since there is no clear division among these categories. The degree of human participation in a simulation is infinitely ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

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