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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players.

  3. 11 Ways to Accumulate Credit Card Rewards and Points Faster - AOL

    www.aol.com/news/11-ways-accumulate-credit-card...

    You don’t have to double-down on your spending to double your rewards.

  4. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  5. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game. A mode may even change a game's overarching goals, such as following a story or character's career vs. playing a limited deathmatch or capture the flag set.

  6. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  7. Subgame perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Subgame_perfect_equilibrium

    One game in which the backward induction solution is well known is tic-tac-toe. Reinhard Selten proved that any game which can be broken into "sub-games" containing a sub-set of all the available choices in the main game will have a subgame perfect Nash Equilibrium strategy (possibly as a mixed strategy giving non-deterministic sub-game decisions).

  8. Perfect recall (game theory) - Wikipedia

    en.wikipedia.org/wiki/Perfect_recall_(game_theory)

    It is a core component of how game theorists analyze extensive-form games. The formal definition of perfect recall involves the concept of information sets in extensive-form games. It ensures that if a player reaches a certain information set, the player's past actions and information are consistent with all the nodes within that information set.

  9. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.