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Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...
This can cause problems when trying to play back a macro if the user's desktop environment has changed. For example, if the user has changed their desktop resolution, moved icons, or moved the task bar, the mouse macro may not perform the way the user intended. That's one of the reasons for preferring keyboard macros over the mouse-oriented ones.
Macro key on an old keyboard. A macro key is a keyboard key that can be configured to perform custom, user-defined behavior. Many keyboards do not have a macro key, but some have one or more. Some consider a macro key to enhance productivity by allowing them to do operations via a single key press that otherwise requires slower or multiple UI ...
First Logitech mouse to feature a free-spinning alloy scroll wheel. ... only change from the original G502 aside from the removal of cyan highlights from the body of ...
The API, like the language, is minimalist. Advanced functions are provided by the auxiliary library, which consists largely of preprocessor macros which assist with complex table operations. The Lua C API is stack based. Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, and functions ...
As a result, default mappings are sometimes wrong (i.e., not matching the labels shown on the keyboard) when using a recent USB Apple keyboard on an older version of Mac OS X, which doesn't know about the new function key mapping of this keyboard (e.g., because Mission control and Launchpad didn't exist at that time, the corresponding labels ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer