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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. Left 4 Dead 2 - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_2

    Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.

  4. Left 4 Dead (franchise) - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_(franchise)

    Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.

  5. Left 4 Dead - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead

    As was done with Team Fortress 2, Valve supplemented the game with free downloadable content. The success of the game led to the development of the sequel Left 4 Dead 2, which was released in 2009. In 2012, all Left 4 Dead campaigns were ported over to Left 4 Dead 2, with cross-platform multiplayer support between Windows and Mac versions of ...

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet". A UV map can either be generated automatically by the software application, made manually by the artist, or some combination of both. Often a UV map will be generated, and then the artist will adjust and optimize it to minimize seams and overlaps.

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Since color texture maps can be reused freely, and normal maps tend to correspond with a particular texture map, it is desirable for artists that normal maps have the same property. A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right).