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Each axis is usually named after the coordinate which is measured along it; so one says the x-axis, the y-axis, the t-axis, etc. Another common convention for coordinate naming is to use subscripts, as ( x 1 , x 2 , ..., x n ) for the n coordinates in an n -dimensional space, especially when n is greater than 3 or unspecified.
One can start off by designating the vertical direction, usually labelled the Y direction. [14] The horizontal direction, usually labelled the X direction, [15] is then automatically determined. Or, one can do it the other way around, i.e., nominate the x-axis, in which case the y-axis is then automatically determined. There is no special ...
For example, in the plane, if Cartesian coordinates (x, y) and polar coordinates (r, θ) have the same origin, and the polar axis is the positive x axis, then the coordinate transformation from polar to Cartesian coordinates is given by x = r cosθ and y = r sinθ.
More technically, the abscissa of a point is the signed measure of its projection on the primary axis. Its absolute value is the distance between the projection and the origin of the axis, and its sign is given by the location on the projection relative to the origin (before: negative; after: positive). Similarly, the ordinate of a point is the ...
The positive x-axis in vehicles points always in the direction of movement. For positive y - and z -axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference ( World frame ), the vehicle's (body's) positive y - or pitch axis always points to ...
For an xyz-Cartesian coordinate system in three dimensions, suppose that a second Cartesian coordinate system is introduced, with axes x', y' and z' so located that the x' axis is parallel to the x axis and h units from it, the y' axis is parallel to the y axis and k units from it, and the z' axis is parallel to the z axis and l units from it.
The top left graph is linear in the X- and Y-axes, and the Y-axis ranges from 0 to 10. A base-10 log scale is used for the Y-axis of the bottom left graph, and the Y-axis ranges from 0.1 to 1000. The top right graph uses a log-10 scale for just the X-axis, and the bottom right graph uses a log-10 scale for both the X axis and the Y-axis.
One does not need to construct the convex hull of a polygon to find a suitable vertex. A common choice is the vertex of the polygon with the smallest X-coordinate. If there are several of them, the one with the smallest Y-coordinate is picked. It is guaranteed to be a vertex of the convex hull of the polygon.