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  2. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    The basic idea is to have a class for each symbol (terminal or nonterminal) in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern and is used to evaluate (interpret) the sentence for a client. [1]: 243 See also Composite pattern.

  3. printf - Wikipedia

    en.wikipedia.org/wiki/Printf

    The formatting function has been combined with output in C++23, which provides [16] the std::print command as a replacement for printf(). As the format specification has become a part of the language syntax, C++ compiler is able to prevent invalid combinations of types and format specifiers in many cases.

  4. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 January 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  6. Snowball (programming language) - Wikipedia

    en.wikipedia.org/.../Snowball_(programming_language)

    Snowball is a small string processing programming language designed for creating stemming algorithms for use in information retrieval. [ 1 ] The name Snowball was chosen as a tribute to the SNOBOL programming language, with which it shares the concept of string patterns delivering signals that are used to control the flow of the program.

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  8. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  9. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    For example, consider variables a, b and c of some user-defined type, such as matrices: a + b * c. In a language that supports operator overloading, and with the usual assumption that the '*' operator has higher precedence than the '+' operator, this is a concise way of writing: Add(a, Multiply(b, c))