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  2. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  3. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    It was released in April 2011 for Microsoft Windows. The game was shut down in March 2016. Spore Creature Keeper was a spin-off game developed by Maxis for Windows and OS X. [97] Made for younger users, [98] the gameplay was heavily based on The Sims. Originally planned for a summer 2009 release, [99] the game development was eventually ...

  4. Will Wright (game designer) - Wikipedia

    en.wikipedia.org/wiki/Will_Wright_(game_designer)

    In a presentation at the Game Developers Conference on March 11, 2005, Wright announced his latest game Spore. [19] He used the current work on this game to demonstrate methods that can be used to reduce the amount of content that needs to be created by the game developers. Wright hopes to inspire others to take risks in game creation.

  5. Here's why yet another EA designer ditched for Zynga - AOL

    www.aol.com/news/2012-05-16-zynga-hires-ea...

    Most recently a resident of EA working on famed designer Will Wright's ambitious Spore game, Johnson joined the social game company way back in September 2011 to begin work as a design director on ...

  6. Maxis - Wikipedia

    en.wikipedia.org/wiki/Maxis

    Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games , including The Sims , Spore and SimCity .

  7. Chris Hecker - Wikipedia

    en.wikipedia.org/wiki/Chris_Hecker

    In 2004, Hecker took a job with Maxis where he worked with Will Wright on what became the 2008 game Spore. [9] [10] He led the development of many of the key technologies on Spore, including the core creature tessellation, painting, skinning, and animation technologies. Hecker's research and development effort on Spore is widely regarded as a ...

  8. List of Maxis games - Wikipedia

    en.wikipedia.org/wiki/List_of_Maxis_games

    This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...

  9. Jeb Havens - Wikipedia

    en.wikipedia.org/wiki/Jeb_Havens

    Jeb Havens is a game designer, video game developer, industry activist and singer-songwriter.He has worked for companies such as Cyberlore, Electronic Arts (EA), and Google, and is known for his work in video games such as Playboy: The Mansion, Disney Princess: Magical Jewels, and the Spore series.