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BarbieGirls.com was an online virtual world created by Mattel, based on the Barbie brand. It opened on April 24, 2007 and eventually closed on June 1, 2011. International versions of the site closed on April 30, 2011.
Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red Light District. The online community site offers users virtual nightclubs, hotels, bars, movie theaters and stores.
Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]
Second Life is not the only community facing virtual child pornography allegations. In 2007, World of Warcraft banned the player organization "Abhorrent Taboo", because the organization allowed player characters to engage sexually with role-playing children and real ones. [29]
Ty Girlz are plush toys that are connected to an online virtual world [3] at TyGirlz.com. Introduced to the global market on April 13, 2007, Ty Girlz was one of only a few virtual worlds geared to girls. The line was discontinued in 2013 and the virtual world shut down on June 7 of that same year.
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Starbright World was an early example of a virtual world game [2] and one of the first uses of virtual reality in medicine. [3] The technology, though advanced for the time, was not without issues. An editor for the New York Times criticized Starbright World for being "slow and clumsy" and lacking interactive activities. [3]