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A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.
The Andes range consist of hundreds of mountain peaks.. The world's longest above-water mountain range is the Andes, [1] about 7,000 km (4,300 mi) long. The range stretches from north to south through seven countries in South America, along the west coast of the continent: Venezuela, Colombia, Ecuador, Peru, Bolivia, Chile, and Argentina.
Almost all mountains in the list are located in the Himalaya and Karakoram ranges to the south and west of the Tibetan plateau. All peaks 7,000 m (23,000 ft) or higher are located in East, Central or South Asia in a rectangle edged by Noshaq (7,492 m or 24,580 ft) on the Afghanistan–Pakistan border in the west, Jengish Chokusu (Tuōmù'ěr Fēng, 7,439 m or 24,406 ft) on the Kyrgyzstan ...
A digital terrain model (DTM) represents specifically the ground surface while DEM and DSM may represent tree top canopy or building roofs. While a DSM may be useful for landscape modeling , city modeling and visualization applications, a DTM is often required for flood or drainage modeling, land-use studies , [ 1 ] geological applications, and ...
Etchplain – Plain where the bedrock has been subject to considerable subsurface weathering; Exhumed river channel – Ridge of sandstone that remains when the softer flood plain mudstone is eroded away; Fjord – Long, narrow inlet with steep sides or cliffs, created by glacial activity
Mount Everest, Earth's highest mountain. A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock.Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually higher than a hill, typically rising at least 300 metres (980 ft) above the surrounding land.
Texture mapping or bump mapping is a technique adapted from Computer graphics that adds a layer of shaded texture to the shaded surface relief that imitates the look of the local land cover. [13] This texture can be generated in several ways: Texture substitution: Copying, abstracting, and merging remote sensing imagery of land cover. [14]
The elevation datasets are affected by mountain and desert no-data areas. These amount to no more than 0.2% of the total area surveyed, [11] but can be a problem in areas of very high relief. They affect all summits over 8,000 meters, most summits over 7,000 meters, many Alpine and similar summits and ridges, and many gorges and canyons.