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The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety.
The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.
The game takes place in the titular Word Factory, which teaches reading and spelling in four different activities and has over 200 three-letter words and more than 70 pictures for learning. [2] [4] The following four activities are: 1. Sorter - the player is required to pick words that start with a chosen letter and discard the rest. 2.
Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by Apple. [4]
Norman Lewis (born December 30, 1912, in Brooklyn, New York – died September 8, 2006, in Whittier, California) was an author, grammarian, lexicographer, and etymologist.. Lewis was a leading authority on English-language skills, whose best-selling 30 Days to a More Powerful Vocabulary published by Pocket Books in 1971 promised to teach readers "how to make words your slaves" in fifteen ...
The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames. [3] Players are taught about vowel sounds and how to construct sentences. [4]