Ads
related to: comic texture overlay
Search results
Results From The WOW.Com Content Network
The technique has been widely used in color comic books, especially in the mid 20th century, to inexpensively create shading and secondary colors. [5] [6] [7] The process differs from the halftone dots, which can vary continuously in size to produce gradations of shading or color, and are commonly produced from photographs. Ben Day dots are of ...
A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting.
Screentone is a technique for applying textures and shades to drawings, used as an alternative to hatching. In the conventional process, patterns are transferred to paper from preprinted sheets. [1] It is also known by the common brand names Zip-A-Tone (1937, now defunct [2]), Chart-Pak (1949 [3]), and Letratone (1966, from Letraset [4]).
Eiriksonnenes saga - vignett 1 - G. Munthe. A vignette, in graphic design, is a French loanword meaning a unique form for a frame to an image, either illustration or photograph.
A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [ 1 ] or mixing modes [ 2 ] ) in digital image editing and computer graphics are used to determine how two layers are blended with each other.
The first printed photo using a halftone in a Canadian periodical, October 30, 1869 A multicolor postcard (1899) printed from hand-made halftone plates. While there were earlier mechanical printing processes that could imitate the tone and subtle details of a photograph, most notably the Woodburytype, expense and practicality prohibited their being used in mass commercial printing that used ...
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
Close-up of the surface of a lenticular print. Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles.