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  2. Iaijutsu - Wikipedia

    en.wikipedia.org/wiki/Iaijutsu

    The Japanese sword has existed since the Nara period (710–794), where techniques to draw the sword have been practiced under other names than 'iaijutsu'. [3] The term 'iaijutsu' was first verified in connection with Iizasa Chōisai Ienao (c. 1387 – c. 1488), founder of the school Tenshin Shōden Katori Shintō-ryū .

  3. Iaido - Wikipedia

    en.wikipedia.org/wiki/Iaido

    Iaidō (居合道), abbreviated iai (居合), [3] is a Japanese martial art that emphasizes being aware and capable of quickly drawing the sword and responding to sudden attacks. [ 4 ] Iaido consists of four main components: the smooth, controlled movements of drawing the sword from its scabbard (or saya ), striking or cutting an opponent ...

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Anime and Game Characters Vol. 2: Expressing Emotions (March 2001) How to Draw Anime and Game Characters Vol. 3: Bringing Daily Actions to Life (August 2001) How to Draw Anime and Game Characters Vol. 4: Mastering Battle and Action Moves (April 2002) How to Draw Anime and Game Characters Vol. 5: Bishoujo Game Characters (September 2003)

  6. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent anatomical characteristics has been pursued, the mesh includes a ...