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In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]
The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]
C++ supports type introspection via the run-time type information (RTTI) typeid and dynamic cast keywords. The dynamic_cast expression can be used to determine whether a particular object is of a particular derived class. For instance:
String interning speeds up string comparisons, which are sometimes a performance bottleneck in applications (such as compilers and dynamic programming language runtimes) that rely heavily on associative arrays with string keys to look up the attributes and methods of an object. Without interning, comparing two distinct strings may involve ...
Members, any contents of a class: Attributes, Methods, and Inner classes; Message passing; Metaclass; Metaprogramming; Method (computer programming) Mixin; Mock object; Model–view–controller (MVC) Modular programming; Multiple dispatch; Multiple inheritance; Multitier architecture; Mutable variable; Mutator method
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]