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On Anydice, the function to make dice explode on their highest value is simply called explode. Notational shorthand for exploding dice is to suffix the roll with an exclamation point: AdX! or 6d6!, [10] asterisk AdX*, [11] or the letter ‘X’ AdXX. [12] The Storyteller system combines exploding dice with a dice pool threshold and target number.
In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1] The term was first used in Donald F. Featherstone's book "War Games". [2]
He wrote that Roll20 "is the cheaper, more practical solution for remote D&D: a clean mapping interface, easy access to official reference material, built-in video chat, and quick dice rolls. More serious players will probably prefer it". [54]
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
Four-sided dice were among the gambling and divination tools used by early man who carved them from nuts, wood, stone, ivory and bone. [2] Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3]
Shadowrun (1989), designed by Bob Charrette, Paul Hume, and Tom Dowd, used a comparative dice pool, in which players roll a set of six-sided dice and each die rolled was compared to a target number to determine if that die was a success or a failure, with the number of successes determining the outcome of the action taken.
The dice had two narrow sides and two broad sides, with one of the narrow sides being flat, the other concave, while one broad side was concave and the other convex. [8] The sides were marked with the values 1,3,4 and 6, with opposing sides adding up to seven.
The pips or numbers on the die are a part of the mold. Different pigments can be added to the dice to make them opaque or transparent, or multiple pigments may be added to make the dice speckled or marbled. [22] The coloring for numbering is achieved by submerging the die entirely in paint, which is allowed to dry.