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In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
This is a list of operators in the C and C++ programming languages.All the operators (except typeof) listed exist in C++; the column "Included in C", states whether an operator is also present in C. Note that C does not support operator overloading.
Download QR code; Print/export Download as PDF; Printable version; In other projects ... C++17 is a version of the ISO/IEC 14882 standard for the C++ programming ...
Download as PDF; Printable version; In other projects ... Note how this code checks both ... C++14, C++11, C++03, C++98, versions of the C++ programming language ...
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Exit a protected region of code. Base instruction 0xDE leave.s <int8 (target)> Exit a protected region of code, short form. Base instruction 0xFE 0x0F localloc: Allocate space from the local memory pool. Base instruction 0xC6 mkrefany <class> Push a typed reference to ptr of type class onto the stack. Object model instruction 0x5A mul: Multiply ...
Expression templates are a C++ template metaprogramming technique that builds structures representing a computation at compile time, where expressions are evaluated only as needed to produce efficient code for the entire computation. [1]