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  2. Hollow Knight - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight

    Gameplay screenshot in which the player fights a boss enemy, the False Knight. Hollow Knight is a 2D side-scrolling Metroidvania. [1] [2] The player controls a silent insectoid protagonist called "the Knight" who explores an underground fallen kingdom called Hallownest. The Knight can strike enemies with a sword-like weapon called a Nail and ...

  3. Hollow Knight: Silksong - Wikipedia

    en.wikipedia.org/wiki/Hollow_Knight:_Silksong

    Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat.In the first game, Hollow Knight, the protagonist was a character known as "the Knight", but in Hollow Knight: Silksong, the protagonist will be a character from the original game known as "Hornet".

  4. Abyss - Wikipedia

    en.wikipedia.org/wiki/Abyss

    Abyss, a flight map in Aion; Abyss, the final boss character of Marvel vs. Capcom 2; Abyss or Zasalamel, ... "The Abyss", an area in the video game Hollow Knight

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  6. Boss (video games) - Wikipedia

    en.wikipedia.org/wiki/Boss_(video_games)

    These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight and the Moon Presence in Bloodborne. [43] [44]

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  8. Tails of Iron - Wikipedia

    en.wikipedia.org/wiki/Tails_of_Iron

    Gameplay influences include The Witcher, God of War, and Dark Souls, [5] though Odd Bug said Tails of Iron ' s difficulty was influenced more by Hollow Knight than Dark Souls. For the story, they were inspired by Redwall, Mouse Guard, The Wind in the Willows to create anthropomorphic characters in peril. The characters themselves are derived ...

  9. Anor Londo - Wikipedia

    en.wikipedia.org/wiki/Anor_Londo

    Anor Londo has been cited by critics as one of the best and most memorable areas in the Dark Souls games for its beautiful design, environmental storytelling, and, in the first game, its final boss battle against the duo of Ornstein and Smough; the area's high difficulty in the original Dark Souls, most notably said boss fight and a climbing ...