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  2. The 8th Habit - Wikipedia

    en.wikipedia.org/wiki/The_8th_Habit

    The 8th Habit: From Effectiveness to Greatness is a book written by Stephen R. Covey, published in 2004. [1] It is the sequel to The Seven Habits of Highly Effective People, first published in 1989. The book clarifies and reinforces Covey's earlier declaration that "interdependence is a higher value than independence." This book helps its ...

  3. Cultures (video game) - Wikipedia

    en.wikipedia.org/wiki/Cultures_(video_game)

    Cultures is a real-time strategy and city-building game in which players manage the historical Vinland settlements of the Vikings.This includes constructing roads, handling the settlement's economy and training citizens in jobs such as blacksmithing.

  4. Talk:The 8th Habit/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:The_8th_Habit/Archive_1

    1 B.Suresh, Summary of the 8th Habit book. 1 comment. Toggle the table of contents ... Download as PDF; Printable version This page is an ...

  5. Category:The 8th Day games - Wikipedia

    en.wikipedia.org/wiki/Category:The_8th_Day_games

    Download as PDF; Printable version; In other projects Appearance. ... This category lists video games developed by The 8th Day. Pages in category "The 8th Day games" ...

  6. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  7. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  8. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  9. Habitat (video game) - Wikipedia

    en.wikipedia.org/wiki/Habitat_(video_game)

    Habitat is "a multi-participant online virtual environment", a cyberspace.Each participant ("player") uses a home computer (Commodore 64) as an intelligent, interactive client, communicating via modem and telephone over a commercial packet-switched network to a centralized, mainframe computer.