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  2. Collection (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Collection_(abstract_data...

    In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string . Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant .

  3. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Some garbage collection systems using reference counting (like the one in CPython) use specific cycle-detecting algorithms to deal with this issue. [15] Another strategy is to use weak references for the "backpointers" which create cycles. Under reference counting, a weak reference is similar to a weak reference under a tracing garbage collector.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  5. List (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/List_(abstract_data_type)

    A singly-linked list structure, implementing a list with three integer elements. The term list is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists and arrays. In some contexts, such as in Lisp programming, the term list may refer specifically to a linked list rather than an array.

  6. Collection development - Wikipedia

    en.wikipedia.org/wiki/Collection_development

    The collections grid is a model to discuss items in a collection in terms of their uniqueness, and the amount of care or stewardship they attract. [16] For example, rare books and local history materials are held in few libraries and attract much care as the jewels of a collection, whereas books and DVDs are held in many libraries and do not ...

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    The ECS uses composition, rather than inheritance trees. An entity will be typically made up of an ID and a list of components that are attached to it. Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues.

  8. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    Therefore, both Java and C# treat array types covariantly. For instance, in Java String [] is a subtype of Object [], and in C# string [] is a subtype of object []. As discussed above, covariant arrays lead to problems with writes into the array. Java [4]: 126 and C# deal with this by marking each array object with a type when it is created ...

  9. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    To do this, Java allows importing a single class (e.g., import java.util.List). C# allows importing classes under a new local name using the following syntax: using Console = System. Console. It also allows importing specializations of classes in the form of using IntList = System. Collections. Generic. List < int >.