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  2. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  3. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Java virtual machine: AutoCAD Yes Yes No No No No No Blender: Yes Yes Yes Yes Yes No No [os 1] Carrara: Yes Yes No No No No No Cheetah 3D: No Yes No No No No No Cinema 4D: Yes Yes No No No No No Amiga OS: Clara.io: Yes Yes Yes Yes Yes ? Yes ChromeOS: DesignSpark Mechanical: Yes No No No No No No Electric Image Animation System: Yes Yes No No No ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Gaming Bolt described the trend as a gimmick that had died with the generation, and criticised the heavy use of the technique in major releases of the time such as The Elder Scrolls IV: Oblivion (2006), the Xbox 360 port of Burnout Revenge (2006), and Twilight Princess (2006). Syndicate (2012) has also been described as featuring "eye-melting ...

  7. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  8. List of The Legend of Zelda media - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Legend_of...

    Inspired by The Legend of Zelda: Twilight Princess HD. Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda: June 13, 2019 [114] 2019 – Switch An indie rhythm roguelike game. Developed by Brace Yourself Games. A crossover title of Crypt of the NecroDancer and The Legend of Zelda. Hyrule Warriors: Age of Calamity

  9. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.