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[1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54
Powergaming (also known as power gaming, min maxing, or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximizing progress towards a specific goal.
One round force. 2-under preempts A 2 or 3-level conventional opening bid made two steps below the opener's suit: for example, 2 ♦ to show a weak two bid in spades or 3 ♣ to show a three-level preempt in hearts. If 2 ♣ is a strong, artificial force, 2 ♥ is natural. 4SF Fourth suit forcing. 8421
A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
In casual gaming, the metagame generally refers to any meaningful interaction between players and elements not directly part of the game. [2] [4] The concept gained traction in game design in a column written in 1995 by Richard Garfield, the creator of Magic: The Gathering, for The Duelist.
The RP keeps his eyes peeled for threats while escorting the Navy chaplain. As the Geneva Conventions prohibit chaplains from carrying a firearm, armed religious program specialists act as their de facto bodyguards in the field. A RP, hands out shoes to students at a school in Djibouti. The World Emergency Relief donated 10,000 pairs.
Mega Man Star Force 2 is an action RPG much in the same vein as the first game. It is rendered in an isometric style (sprites, views, etc.) during field gameplay, but its battle system is three-dimensional, with the battles being viewed from behind Mega Man, and movement restricted to only left and right.