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  2. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    [1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54

  3. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming (also known as power gaming, min maxing, or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximizing progress towards a specific goal.

  4. Glossary of contract bridge terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_contract...

    One round force. 2-under preempts A 2 or 3-level conventional opening bid made two steps below the opener's suit: for example, 2 ♦ to show a weak two bid in spades or 3 ♣ to show a three-level preempt in hearts. If 2 ♣ is a strong, artificial force, 2 ♥ is natural. 4SF Fourth suit forcing. 8421

  5. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  7. Metagame - Wikipedia

    en.wikipedia.org/wiki/Metagame

    In casual gaming, the metagame generally refers to any meaningful interaction between players and elements not directly part of the game. [2] [4] The concept gained traction in game design in a column written in 1995 by Richard Garfield, the creator of Magic: The Gathering, for The Duelist.

  8. Religious program specialist - Wikipedia

    en.wikipedia.org/wiki/Religious_Program_Specialist

    The RP keeps his eyes peeled for threats while escorting the Navy chaplain. As the Geneva Conventions prohibit chaplains from carrying a firearm, armed religious program specialists act as their de facto bodyguards in the field. A RP, hands out shoes to students at a school in Djibouti. The World Emergency Relief donated 10,000 pairs.

  9. Mega Man Star Force 2 - Wikipedia

    en.wikipedia.org/wiki/Mega_Man_Star_Force_2

    Mega Man Star Force 2 is an action RPG much in the same vein as the first game. It is rendered in an isometric style (sprites, views, etc.) during field gameplay, but its battle system is three-dimensional, with the battles being viewed from behind Mega Man, and movement restricted to only left and right.