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  2. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game ends if the AI succeeds in converting all the matter in the universe into paperclips. Both the title of the game and its overall concept draw from the paperclip maximizer thought experiment first described by Swedish philosopher Nick Bostrom in 2003, a concept later discussed by multiple commentators.

  3. Egg, Inc. - Wikipedia

    en.wikipedia.org/wiki/Egg,_Inc.

    Egg, Inc is an idle clicker game [1] developed and published by American studio Auxbrain Inc [2] on Android and iOS devices. [3] The game takes place in a future in which eggs unlock the secrets of the universe. [4] The main objective in the game is to make the most profitable egg farm. [5]

  4. Universe (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Universe_(1994_video_game)

    Universe uses a point and click user interface to allow the player to control the game's protagonist with the mouse to move through various scenes and locations and interact with objects. When the right mouse button is clicked, an icon based control bar becomes accessible for which the player can decide on what actions to take, such as looking ...

  5. Mosaic (video game) - Wikipedia

    en.wikipedia.org/wiki/Mosaic_(video_game)

    A clicker game called Mosaic: BlipBlop was released independently for iOS and Android in 2019. It is also featured in Mosaic as a minigame the protagonist can play, commenting on the vapid nature of mobile games. [9] The standalone version functions as marketing for the full Mosaic game, showing the player fake ads for in-universe apps. [10]

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. OGame - Wikipedia

    en.wikipedia.org/wiki/OGame

    Unlike many other real-time strategy games, OGame does not give the player constant control of their spacecraft. Instead, the player sends the ship(s) to a location (using the game's coordinate system) and what happens when the fleet arrives is beyond the player's control; in OGame, combat is resolved when fleets and/or defenses meet. The ...