Search results
Results From The WOW.Com Content Network
American James McGee was born on December 13, 1972, in Dallas, Texas [1] to an eccentric mother who was a house painter. His only interaction with his biological father was on his 13th birthday, a meeting which turned violent as McGee's father drunkenly assaulted him that night. [3]
American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment. The game was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design while criticizing the excessive linearity of the gameplay.
In American McGee's Grimm, the player controls Grimm, a dwarf who creates a trail of darkness wherever he goes. The premise is that Grimm has become sick of how "saccharine sweet" fairy tales have become, and has made it his goal to revert lighthearted fairy tales to their darker, original versions by running and jumping through fantasy worlds, making things darker as he passes by them, using ...
American McGee presents: Bad Day L.A. (Chinese: 洛城大災難; pinyin: Luò Chéng Dà Zāinàn) is a 2006 third-person action video game by American McGee. Players assume the role of Anthony Willams, a former Hollywood agent turned homeless man in Los Angeles. During this time LA is ravaged by both natural and man-made disasters. Anthony ...
According to American McGee, the game was designed and produced by Enrique Alvarez, the studio head at MercurySteam. McGee refers to himself as a "marketing tool". [2] Alvarez pitched the idea for Scrapland to McGee while McGee was working as an executive producer at Enlight. [3] The game was in development for 2 years. [4]
The Cheshire Cat depicted in American McGee's Alice. The Cheshire Cat appears as an avatar character in the video games American McGee's Alice (2000); and the sequel Alice: Madness Returns (2011), the Cheshire Cat is portrayed as an enigmatic and snarky, yet wise guide for Alice in the corrupted Wonderland. In keeping with the twisted tone of ...
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II. He was asked to resign after the release of Quake II, and he then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice. After leaving Electronic Arts, he became an independent entrepreneur ...
Their first title, American McGee's Grimm, was released on GameTap in July 2008 in an episodic form and ran through March 2009. It was built using Epic's Unreal Engine 3. [10] Spicy Horse developed the sequel to American McGee's Alice for Electronic Arts, titled Alice: Madness Returns. [11]