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A concave mirror, or converging mirror, has a reflecting surface that is recessed inward (away from the incident light). Concave mirrors reflect light inward to one focal point. They are used to focus light. Unlike convex mirrors, concave mirrors show different image types depending on the distance between the object and the mirror.
The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need ...
A ray tracing diagram for a simple converging lens. A device which produces converging or diverging light rays due to refraction is known as a lens. Thin lenses produce focal points on either side that can be modeled using the lensmaker's equation. [5]
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The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Light does not actually consist of imaginary rays and light sources are not single-point sources, thus vergence is typically limited to simple ray modeling of optical systems. In a real system, the vergence is a product of the diameter of a light source, its distance from the optics, and the curvature of the optical surfaces.
Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene. “Backward ray tracing” works in the reverse manner beginning at the surface and determining if there is a direct path to the light source. [7] Some examples of 3D ray-traced caustics can be found here.