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The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
Infusions work similarly to spells but must be implanted in a specific object, giving it a temporary magic effect. [3] [4] An artificer can create magic items for which he or she does not have access to the prerequisite spells. Artificers receive a number of craft reserve points every level. These points can be used instead of experience points ...
The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
Truename magic was introduced in the 3.5 edition book Tome of Magic (2006). A Truenamer is a caster that utilizes the power of truenames to create a variety of effects. Mechanically, Trunamers are very much a "support"-oriented class whose strong suits include healing and protection, weapon and armor augmentation, and battlefield harassment.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon.In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. [1]
Gond – True neutral god of craft. Gond's symbol is a cog with four spokes. [53] Helm – Lawful neutral god of protection. Helm's symbol is a staring eye on an upright left gauntlet. [53] Ilmater – Lawful good god of endurance. Ilmater's symbol is two hands bound at the wrist by a red cord. [53]
Ken Rolston reviewed The Magister for Dragon magazine #147 (July 1989). [3] He calls The Magister "a superior treatment of AD&D game magic at its best". [3] He wrote that the style of presentation in The Magister is similar to that of the magical tomes of the original Forgotten Realms Campaign Set—"one of the best features of that product."
Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a ...