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By the time I exited The Book Loft, I was able to imagine a different and better world than the one that I'd entered." [10] One of the niches the bookstore fills is providing closeouts ("remainders") that are sold at a heavily reduced price. [7] The store provides a discount on every book sold in the store, with discounts ranging from 5% to 90% ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [12]
Following are lists of fictional locations, as large as a universe and as small as a pub. List of fictional bars and pubs; List of fictional castles; List of fictional city-states in literature; List of fictional countries on the Earth. List of fictional countries by region. List of fictional African countries; List of fictional African countries
D6 Adventure Locations by various authors (ISBN 1-932867-05-8) D6 Adventure Creatures by various authors (ISBN 1-932867-10-4) Bloodshadows is a setting that crosses film noir with fantasy and horror elements, and is set on the alternate world of Marl. The Locations book describes an assortment of fictional unusual locations designed as a travel ...
Adventure books may have the theme of the hero or main character going to face the wilderness or Mother Nature. Examples include books such as Hatchet or My Side of the Mountain . These books are less about "questing", such as in mythology or other adventure novels, but more about surviving on their own, living off the land, gaining new ...
The Book of Three: 1964: N F Rifts: Kevin Siembieda: Setting of the Rifts role playing game by Palladium Books. Rifts: Role-Playing Game: 1990: G N V Rokugan: John Zinser et al. Setting of Legend of the Five Rings, based on historical East Asian cultures. [2] Legend of the Five Rings collectible card game: 1995: G N Sanctuary: Blizzard ...
The standard adventure is essentially an adventure kit including a backstory, maps and one or more objectives for the players to fulfill. Some include numerous illustrations. A Dungeon Master could purchase these pre-made adventures and use it or parts of it for a gaming session. The early format was a single booklet inserted, but not fixed, in ...