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  2. Charge controller - Wikipedia

    en.wikipedia.org/wiki/Charge_controller

    A shunt charge controller or shunt regulator diverts excess electricity to an auxiliary or "shunt" load, such as an electric water heater, when batteries are full. [7] Simple charge controllers stop charging a battery when they exceed a set high voltage level, and re-enable charging when battery voltage drops back below that level.

  3. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    Its main power source is an internal 3.7 V Li-ion battery tentatively capable of storing 570 mAh, which provides up to 30 hours of continuous gaming on a full charge. Third party replacement batteries are also available. Like the Sixaxis, the DualShock 3 comes with instructions on how to remove and replace the battery.

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    mail.aol.com

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  5. List of Xbox 360 accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_accessories

    It also ships as part of both the Play & Charge Kit and Quick Charge Kit. An upgraded version of the Rechargeable Battery Pack, which provides up to 35 hours of gameplay if using the Play & Charge Kit [9] or 40 hours of gameplay if using the Quick Charge Kit, [10] is included with "transforming d-pad" wireless controllers. [11]

  6. Battery charger - Wikipedia

    en.wikipedia.org/wiki/Battery_charger

    A 10-ampere-hour battery could take 15 hours to reach a fully charged state from a fully discharged condition with a 1-ampere charger as it would require roughly 1.5 times the battery's capacity. Public EV charging stations often provide 6 kW (host power of 208 to 240 V AC off a 40-ampere circuit). 6 kW will recharge an EV roughly six times ...

  7. Quick Charge - Wikipedia

    en.wikipedia.org/wiki/Quick_Charge

    Quick Charge is a proprietary technology that can charge battery-powered devices, primarily mobile phones, at power levels exceeding the 7.5 watts (5 volts at 1.5 amps) supported by the USB BC 1.2 standard, using existing USB cables.

  8. Ampere-hour - Wikipedia

    en.wikipedia.org/wiki/Ampere-hour

    An AA size dry cell has a capacity of about 2,000 to 3,000 milliampere-hours. An average smartphone battery usually has between 2,500 and 4,000 milliampere-hours of electric capacity. Automotive car batteries vary in capacity but a large automobile propelled by an internal combustion engine would have about a 50-ampere-hour battery capacity.

  9. Rechargeable battery - Wikipedia

    en.wikipedia.org/wiki/Rechargeable_battery

    The C rate is that which would theoretically fully charge or discharge the battery in one hour. For example, trickle charging might be performed at C/20 (or a "20-hour" rate), while typical charging and discharging may occur at C/2 (two hours for full capacity). The available capacity of electrochemical cells varies depending on the discharge rate.