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Simply stated, effective means achieving an effect, and efficient means getting a task or job done it with little waste. To illustrate: suppose, you build 10 houses, very fast and cheap (efficient), but no one buy them. In contrary to building 5 houses same budget and time as 10 houses but you get all 5 sold and the buyers are happy (effective).
Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way. [1] [2] Teamwork is seen within the framework of a team, which is a group of interdependent individuals who work together towards a common goal. [3] [1]
The evaluation of how effective a team is, is achieved with the aid of a variety of components derived from research and theories that help in creating a description of the multifaceted nature of team effectiveness. According to Hackman (1987), [11] team effectiveness can be defined in terms of three criteria:
Efficiency is the often measurable ability to avoid making mistakes or wasting materials, energy, efforts, money, and time while performing a task.In a more general sense, it is the ability to do things well, successfully, and without waste.
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. [1] In software engineering , usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness ...
Management is the act of allocating resources to accomplish desired goals and objectives efficiently and effectively; it comprises planning, organizing, staffing, leading or directing, and controlling an organization (a group of one or more people or entities) or effort for the purpose of accomplishing a goal.
The performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be Compared relative to other systems or the same system before/after changes; In absolute terms, e.g. for fulfilling a contractual obligation
In sports, agility is often defined in terms of an individual sport, due to it being an integration of many components each used differently (specific to all sorts of different sports). Sheppard and Young (2006) defined agility as a "rapid whole body movement with change of direction or velocity in response to a stimulus".