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In November 2013, YouTube began to use the VP9 video compression standard, saying that it was more suitable for 4K than High Efficiency Video Coding (HEVC). Google, which owns YouTube, developed VP9. [78] Theaters began projecting movies at 4K resolution in 2011. [80] Sony was offering 4K projectors as early as 2004. [81]
Samsung NX500 - Same 28 MP APS-C sensor as NXI but 4K video is not downsampled from 6.5K so less details and more noise than the NX1 - with this 2.4× crop factor the kit lens become a 38–120mm f8.5–13.4 equivalent for depth of field; 15 min max recording time limit
On December 25, 2013, YouTube added a "2160p 4K" option to its videoplayer. Previously, a visitor had to select the "original" setting in the video quality menu to watch a video in 4K resolution. With the new setting, YouTube users can much more easily identify and play 4K videos. [149]
Since 2009, viewers have had the ability to watch 3D videos. [2] In 2015, YouTube began natively supporting 360-degree video.Since April 2016, it allowed live streaming 360° video, and both normal and 360° video at up to 1440p, and since November 2016 both at up to 4K (2160p) resolution.
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
Some omnidirectional cameras contain wide-angle lenses on the front and rear to facilitate the recording of 360-degree video. 360-degree video is typically recorded using either a special rig of multiple cameras, or using a dedicated camera that contains multiple camera lenses embedded into the device, and recording overlapping angles simultaneously.
That is the case with some video file formats, such as WebM (.webm), Windows Media Video (.wmv), Flash Video (.flv), and Ogg Video (.ogv), each of which can only contain a few well-defined subtypes of video and audio coding formats, making it relatively easy to know which codec will play the file.
Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal ...