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Wii Fit Plus [b] is an enhanced version of Wii Fit, released in Japan on October 1, 2009, and in other regions in the same month. The game was announced during Nintendo's E3 2009 media briefing on June 2, 2009. [ 5 ]
Wii Fit is the first game to have made use of the Wii Balance Board. Shortly after Wii Fit ' s release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward [idea] would be a snowboarding game". [9] Miyamoto has also stated that Nintendo received "many inquiries" from third parties ...
Fit & Fun [30] bitComposer Games: Funbox Media — June 24, 2011 — Fit Music [31] Oxygene S.r.l. Oxygene S.r.l. — September 30, 2012 — G1 Jockey Wii 2008: Koei: Koei — September 26, 2008 — The Garfield Show: Threat of the Space Lasagna [32] Eko Software Zoo Games NA Morphicon EU: July 8, 2010: June 23, 2010 —
Wii Sports Resort [a] is a 2009 sports simulation video game developed and published by Nintendo for the Wii video game console and is the sequel to Wii Sports.It is the first first-party Wii game to support the Wii MotionPlus accessory and the first game overall to require it, [b] which was bundled with the game. [6]
Wii Play was one of several games that were developed as a part of Shigeru Miyamoto's "Wii Project", along with Wii Sports, Wii Fit, and Wii Music. The project was a compilation of several technical demos exhibiting the capabilities of the then-upcoming Wii console and its controller, the Wii Remote.
Wii Fit U [a] is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory.
Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms: . Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many ...
The Wii Remote, [a] colloquially known as the Wiimote, was the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote was its motion sensing capability, which allowed the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.