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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Known in Japan as Metroid Prime 2: Dark Echoes. [b] [35] [36] First game in the series with a multiplayer mode. [37] The PAL version lacks the standard 50 Hz mode and offers 60 Hz only. [38] Re-released for the Wii in the New Play Control! series of GameCube remakes in Japan and as part of Metroid Prime: Trilogy internationally. [33]
Metroid Prime and F-Zero GX received especially high praise with one editor feeling "childlike wonder when playing Metroid Prime in VR" and another stating that "F-Zero [is] the thing that sold me on Dolphin VR". [128] The latest release is 5.0 [129] and the source code is hosted on GitHub. [130]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Guasti wanted to recreate the fast gameplay of Metroid: Zero Mission and the "atmosphere and solitude" of Super Metroid. [11] After having finished Metroid II for the first time, he imagined it to be "cool" to play the game with modern gameplay, an in-game mini-map rather than with a physical map on one's lap, and the Omega Metroids as tall as ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
The HOME Menu is a graphical shell similar to the Nintendo DSi Menu and Wii U Menu for Nintendo 3DS and Nintendo 2DS systems. It is used to launch software stored on Nintendo DS and Nintendo 3DS Game Cards, applications installed on an SD card, and DSiWare titles installed in the system's internal memory.
Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year.