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A geometric rotation transforms lines to lines, and preserves ratios of distances between points. From these properties it can be shown that a rotation is a linear transformation of the vectors, and thus can be written in matrix form, Qp. The fact that a rotation preserves, not just ratios, but distances themselves, is stated as
In linear algebra, linear transformations can be represented by matrices.If is a linear transformation mapping to and is a column vector with entries, then there exists an matrix , called the transformation matrix of , [1] such that: = Note that has rows and columns, whereas the transformation is from to .
A specific application of linear maps is for geometric transformations, such as those performed in computer graphics, where the translation, rotation and scaling of 2D or 3D objects is performed by the use of a transformation matrix. Linear mappings also are used as a mechanism for describing change: for example in calculus correspond to ...
Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...
An example is the linear map that takes any point with coordinates (,) to the point (+,). In this case, the displacement is horizontal by a factor of 2 where the fixed line is the x -axis, and the signed distance is the y -coordinate.
These equations can be proved through straightforward matrix multiplication and application of trigonometric identities, specifically the sum and difference identities.. The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group.
Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis ) of an orthogonal transformation is an orthogonal matrix .
Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :