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  2. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Here are our picks for the best PC controllers, PC ... buttons and adjustable triggers for sensitivity and less input lag. Rear paddles also offer more functionality, offering additional buttons ...

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The extra input lag can also make it very difficult to play certain single player games. For example, if an enemy takes a swing at the player and the player is expected to block, then by the time the player's screen shows that the enemy has commenced attacking, the enemy would have already struck and killed the player on the server.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  8. Double-click - Wikipedia

    en.wikipedia.org/wiki/Double-click

    The maximum delay required for two consecutive clicks to be interpreted as a double-click is not standardized. According to Microsoft's MSDN website, the default timing in Windows is 500 ms (half a second). [6] The double-click time is also used as a basis for other timed actions. The double-click timing delay can usually be configured by the user.

  9. GPD Win 2 - Wikipedia

    en.wikipedia.org/wiki/GPD_Win_2

    The mouse switch has removed D-input, only having an X-input and a mouse function (although software exists to use D-input games properly with an X-input). The shoulders have the standard L1/R1 and L2/R2 buttons, however the L3/R3 buttons have been moved to the shoulders from the keyboard as on the original GPD Win, for a total of six shoulder ...