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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Although a translation is a non-linear transformation in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving commutativity and other properties), it becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a ...

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  5. Laguerre transformations - Wikipedia

    en.wikipedia.org/wiki/Laguerre_transformations

    It's possible to express the above line coordinates as homogeneous coordinates = [⁡ (+): ⁡ (+)] where is the perpendicular distance of the line from the origin. This representation has numerous advantages: One advantage is that there is no need to break into different cases, such as parallel to the x {\displaystyle x} -axis and non-parallel.

  6. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    where ′, ′ are the homogeneous coordinates of the detected image points and , are the camera matrices. x (3D point) is the homogeneous representation of the resulting 3D point. The ∼ {\displaystyle \sim \,} sign implies that τ {\displaystyle \tau \,} is only required to produce a vector which is equal to x up to a multiplication by a non ...

  7. Möbius transformation - Wikipedia

    en.wikipedia.org/wiki/Möbius_transformation

    Here [z 1:z 2] are homogeneous coordinates on CP 1; the point [1:0] corresponds to the point ∞ of the Riemann sphere. By using homogeneous coordinates, many calculations involving Möbius transformations can be simplified, since no case distinctions dealing with ∞ are required.

  8. Line representations in robotics - Wikipedia

    en.wikipedia.org/wiki/Line_representations_in...

    The advantage of the Plücker coordinates is that they are homogeneous. A line in Plücker coordinates has still four out of six independent parameters, so it is not a minimal representation. The two constraints on the six Plücker coordinates are the homogeneity constraint; the orthogonality constraint

  9. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.