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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
The ability to remotely broadcast a slide show ("Broadcast Slide Show") with the use of a Microsoft account; local broadcasts through SharePoint are supported. [94] Users can simulate a laser pointer in PowerPoint 2010 with a mouse cursor by holding down the Ctrl key and pressing the primary mouse button during a presentation. [94]
Media controls on a multimedia keyboard. From top; left to right: skip backward, skip forward, stop, play/pause. Media control symbols are commonly found on both software and physical media players, remote controls, and multimedia keyboards. Their application is described in ISO/IEC 18035. [1]
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.
Operating systems differ as to whether the keys (pressed without modifier) simply move the view – e.g. in Mac OS X – or also the input caret – e.g. in Microsoft Windows. In right-to-left settings, PgUp will move either upwards or rightwards (instead of left) and PgDn will move down or leftwards
A single click highlights the file's icon and another single click (on the filename, not the icon) makes the name of the file editable. A user who tries to execute this action may inadvertently open the file (a double-click) by clicking too quickly, while a user who tries to open the file may find it being renamed by clicking too slowly.
After a certain period, software perceives the button press not as a single click but as a separate action. This has two drawbacks: first, a slow user may press-and-hold inadvertently. Second, the user must wait for the software to detect the click as a press-and-hold, otherwise the system might interpret the button-depression as a single click.
Intuitively, sliding mode control uses practically infinite gain to force the trajectories of a dynamic system to slide along the restricted sliding mode subspace. Trajectories from this reduced-order sliding mode have desirable properties (e.g., the system naturally slides along it until it comes to rest at a desired equilibrium).