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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  3. Study suggests video games can help mental health - AOL

    www.aol.com/news/2020-11-16-study-suggests-video...

    LONDON (AP) — Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University. The finding comes as video game sales this year have ...

  4. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.

  5. WHO classifies gaming addiction as a mental health disorder - AOL

    www.aol.com/news/2018-06-18-who-classifies...

    Parents have a new reason to limit their children's 'screen time' - addiction to video games has been recognized by WHO as a mental health disorder.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    [7] [8] TV and video games were once largest contributors to children's screen time, but the past decade has seen a shift towards smart phones and tablets. [9] Specifically, a 2011 nationally representative survey of American parents of children from birth to age 8 suggests that TV accounted for 51% of children's total daily screen time, while ...

  8. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    Fitness games rely on technology that tracks body movement or reaction. The genre has been used to challenge the stereotype of gaming as a sedentary activity, and promoting an active lifestyle among gamers. [5] Fitness games are seen as evolving from technology aimed at making exercise more fun. [6]

  9. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]