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  2. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  3. ARINC 818 - Wikipedia

    en.wikipedia.org/wiki/ARINC_818

    ARINC 818 (Avionics Digital Video Bus) is a point-to-point, 8b/10b-encoded (or 64B/66B for higher speeds) serial protocol for transmission of video, audio, and data. The protocol is packetized but is video-centric and very flexible, supporting an array of complex video functions including the multiplexing of multiple video streams on a single link or the transmission of a single stream over a ...

  4. Channel use - Wikipedia

    en.wikipedia.org/wiki/Channel_use

    Channel use is a quantity used in signal processing or telecommunication related to symbol rate and channel capacity. Capacity is measured in bits per input symbol into the channel (bits per channel use). If a symbol enters the channel every T s seconds (for every symbol period a symbol is transmitted) the channel capacity in bits per second is ...

  5. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  6. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  7. Channel (programming) - Wikipedia

    en.wikipedia.org/wiki/Channel_(programming)

    In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or ...

  8. Channel I/O - Wikipedia

    en.wikipedia.org/wiki/Channel_I/O

    The first use of channel I/O was with the IBM 709 [2] vacuum tube mainframe in 1957, whose Model 766 Data Synchronizer was the first channel controller. The 709's transistorized successor, the IBM 7090, [3] had two to eight 6-bit channels (the 7607) and a channel multiplexor (the 7606) which could control up to eight channels.

  9. Filter bank - Wikipedia

    en.wikipedia.org/wiki/Filter_bank

    In that context, the interpolation filter associated with upsampling is called synthesis filter. The net frequency response of each channel is the product of the synthesis filter with the frequency response of the filter bank (analysis filter). Ideally, the frequency responses of adjacent channels sum to a constant value at every frequency ...