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The standard edition of Ultimate Alliance was also released as a companion with Forza Motorsport 2 in specially marked Xbox 360 consoles in 2007. [30] The Gold Edition of the game was released on May 22, 2007 exclusively for the Xbox 360.
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
It is the sequel to 2006's Marvel: Ultimate Alliance, and the second installment in the Marvel: Ultimate Alliance series. The game was jointly developed by Vicarious Visions ( PlayStation 3 and Xbox 360 ), n-Space ( Nintendo DS , PlayStation 2 and Nintendo Wii ) and Savage Entertainment ( PlayStation Portable ) and published by Activision in ...
Marvel Ultimate Alliance 2 was released on several consoles and handhelds in the fall of 2009. Vicarious Visions developed the PS3 and Xbox 360 versions, [64] while n-Space developed the Nintendo DS, PSP PS2 and Wii versions. [65] Savage Entertainment ported the version developed by n-Space to the PSP. [66]
At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.
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Marvel Ultimate Alliance 2 was released on several consoles and handhelds in the fall of 2009. Vicarious Visions developed the PS3 and Xbox 360 versions, [72] while n-Space developed the Nintendo DS, PS2 and Wii versions. [73] Savage Entertainment ported the version developed by n-Space to the PSP. [74]
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game.The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits.