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Ghosting, an offset printing defect produced in one of two ways, in which faint replicas of printed images appear in undesirable places; Comment ghosting, a form of stealth banning on internet forums; Key ghosting, a phenomenon where multiple simultaneous key presses on a computer keyboard can result in incorrectly registered keystrokes
Ghosting is a form of identity theft in which someone steals the identity, and sometimes even the role within society, of a specific dead person (the "ghost") whose death is not widely known. Usually, the person who steals this identity (the "ghoster") is roughly the same age that the ghost would have been if still alive, so that any documents ...
An emerging field of study looks at the "pre-history" of video games, suggesting that the origins of modern digital games lie in: fairground attractions and sideshows such as shooting games; early "Coney Island"-style pleasure parks with elements such as large roller-coasters and "haunted house" simulations; nineteenth century landscape ...
Hamlet, Prince of Denmark, Act I, Scene IV by Henry Fuseli (1789). Hauntology (a portmanteau of haunting and ontology, also spectral studies, spectralities, or the spectral turn) is a range of ideas referring to the return or persistence of elements from the social or cultural past, as in the manner of a ghost.
A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the ...
Ghost stories are commonly examples of ghostlore. Colloquially, the term "ghost story" can refer to any kind of scary story. In a narrower sense, the ghost story has been developed as a short story format, within genre fiction. It is a form of supernatural fiction and specifically of weird fiction, and is often a horror story.
Most films related to video games in the 1990s and 2000s were subsequently adaptions of games, rather than dealing with the medium itself, though the concept of video games remained as a central theme in works like Grandma's Boy (2006), Stay Alive (2006), and Gamer (2009). The 2010s introduced a new way of film which expanded on using video ...
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.