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  2. Sound Fantasy - Wikipedia

    en.wikipedia.org/wiki/Sound_Fantasy

    The September 1994 issue of Electronic Gaming Monthly expected the game's release in September. [7] It was intended to be bundled with the SNES Mouse and mouse pad (or for ¥6,800 alone [7]) and would be packaged in a large box similar to Super NES games like Mario Paint and EarthBound.

  3. Mousepad - Wikipedia

    en.wikipedia.org/wiki/Mousepad

    A mouse and mousepad. A mousepad or mousemat is a surface for placing and moving a computer mouse.A mousepad enhances the usability of the mouse compared to using a mouse directly on a table by providing a surface to allow it to measure movement accurately and without jitter.

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17]

  5. Power Pad - Wikipedia

    en.wikipedia.org/wiki/Power_Pad

    The Power Pad, Side A The Power Pad, Side B. The Power Pad (known in Japan as Family Trainer, and in Europe and briefly in the United States as Family Fun Fitness) is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic.

  6. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    The ASCII keyboard controller resembles a standard GameCube controller pad stretched to accommodate an alphanumeric keyboard in the center. The keyboard requires the use of two controller ports and contains both Latin and Japanese hiragana characters. It was developed for use with Phantasy Star Online Episode I & II.

  7. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    The SNES/Super Famicom gamepad (Japanese Super Famicom version is shown), which popularized the layout used by most modern gamepads. For most of the 1980s and early 1990s, analog joysticks were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital. [4]