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Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications; Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning; Mathspace, a similar program for students aged 7-18, founded in Australia in 2010; Sokikom, a team-based math learning game
According to a new study from Johns Hopkins University, a fairly simple computer game helps kids improve in math.
In February 2013, Estonia announced that it would be piloting a Computer-Based Math developed statistics course [9] [10] [11] in cooperation with the University of Tartu. [12] The African Leadership University plans to use materials developed by ComputerBasedMath.org in its Data and Decisions curriculum.
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
SageMath is designed partially as a free alternative to the general-purpose mathematics products Maple and MATLAB. It can be downloaded or used through a web site. SageMath comprises a variety of other free packages, with a common interface and language. SageMath is developed in Python.
Both binaries and source code are available for SageMath from the download page. If SageMath is built from source code, many of the included libraries such as OpenBLAS, FLINT, GAP (computer algebra system), and NTL will be tuned and optimized for that computer, taking into account the number of processors, the size of their caches, whether there is hardware support for SSE instructions, etc.