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Team Sonic Racing was Acherki's first game at Sumo Digital. [7] According to Acherki, the proprietary game engine Team Sonic Racing runs on is a modified version of the one used to develop the Sonic & Sega All-Stars Racing games, and allowed them to easily port the game across platforms. [7]
Unleashed Project is a mod of Sonic Generations developed by Team Unleashed, consisting of modders Dario FF, S0LV0, ChimeraReiax, and MilesGBOY, that ports most of the daytime stages from Sonic Unleashed. The mod additionally features new textures and shading techniques designed to mimic those featured in Sonic Unleashed, and a revamped hub ...
Sonic Racing: Crossworlds is being developed by Sonic Team, with the involvement of the developers behind the Initial D Arcade Stage series of video games. [13] [15] Sonic Team chose to incorporate both transforming vehicles and Extreme Gear as a way of appealing to fans of previous Sonic Racing games, treating Crossworlds as a culmination of all the games to date.
Sonic & All-Stars Racing Transformed [a] is a kart racing game developed by Sumo Digital and published by Sega.It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012; for PlayStation Vita in December 2012; [8] for Windows in January 2013; [6] for Nintendo 3DS in February 2013; and for Android and iOS devices in January 2014.
Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
Sonic Team is a Japanese video game development division of Sega. The initial team was composed of developers from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of Sonic the Hedgehog for the Sega Genesis.
Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
Naoto Ohshima, Sonic Team artist who designed the Sonic the Hedgehog character. Shortly after the release of Sonic the Hedgehog, Naka, Yasuhara, and a number of other Japanese developers relocated to California to join Sega Technical Institute (STI), a development division established by Mark Cerny intended as an elite studio combining the design philosophies of American and Japanese developers.