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  2. Comparison of Direct Connect software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Direct...

    A hub can have any arbitrary rule. Hubs can allow users to register and provide user authentication. The authentication is also in clear text. The hub may choose certain individuals as operators (similar to IRC operators) to enforce said rules if the hub itself cannot. While not directly supported by the protocol, hub linking software exists.

  3. DC++ - Wikipedia

    en.wikipedia.org/wiki/DC++

    DC++ is a free and open-source alternative to the original client, NeoModus Direct Connect (NMDC); [1] it connects to the same file-sharing network and supports the same file-sharing protocol. One of the reasons commonly attributed to the popularity of DC++ is that it has no adware of any kind, unlike NMDC.

  4. Direct Connect (protocol) - Wikipedia

    en.wikipedia.org/wiki/Direct_Connect_(protocol)

    Hub addresses are in the following form: dchub://example.com[:411], where 411 is an optional port. There is no global identification scheme; instead, users are identified with their nickname on a hub-to-hub basis. An incoming request for a client-client connection cannot be linked with an actual connection. [5]

  5. Timeline of file sharing - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_file_sharing

    1976 – Xmodem a point-to-point binary transfer protocol by Ward Christensen. February 1978 – Ward Christensen's CBBS becomes the first Bulletin board system. [1] BBS access is limited to phone lines until the early 1990s.

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  7. Dtella - Wikipedia

    en.wikipedia.org/wiki/Dtella

    Dtella is a free and open-source, peer-to-peer file sharing client that connects to a distributed, decentralized DC++ Direct Connect network. Dtella allows the creation of a file-sharing intra-net with decentralized communication between clients. This lets clients on the same network share files without an internet connection, avoiding internet ...

  8. Talk:DC++ - Wikipedia

    en.wikipedia.org/wiki/Talk:DC++

    The assertion that most connect using DC++ is verifiable. When I connect to a DC hub, I can see what client is used by every other user. A quick look through the user list reveals that differnet versions of DC++ by far make up the majority. I couldn't find any statistics online to link to, though, but I wanted to include such a link in the article.

  9. Private peer-to-peer - Wikipedia

    en.wikipedia.org/wiki/Private_peer-to-peer

    This can be achieved by using a central server such as a Direct Connect hub to authenticate clients. Alternatively, users can exchange passwords or cryptographic keys with friends to form a decentralized network. Private peer-to-peer systems can be divided into friend-to-friend (F2F) and group-based systems. Friend-to-friend systems only allow ...